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Fallout shelter level up sound
Fallout shelter level up sound











Even if it's cruddy ol bb 's better than hands n feet. They won't be able to just stomp on roaches anymore. They're going to keep leveling up and that means enemies get more difficult. The thing is, you need to get all your 'survivors' equipped with wpns as early as possible. I then just deleted the vault and started over.getting a much better run of luck-sometimes doing so a few times. I've had vaults start out / progress where I would hardly get any weapon / outfit drops from loot. I found that sometimes you get a bad run of luck with a vault. In the vault _only_ the average damage matters. On quests you may prefer one or more vengeance weapons but that is personal choice. Give the dwellers the best guns you have and long-term work towards a large stock of dragons maw weapons for your vault. You don't have to be wearing it all the time, only when you click to level up (so an entire vault can share a single +7 suit between them if they have to). While questing use maximum agility gear instead, though if you are running with dwellers under lvl 50 on the quests bring along a high endurance outfit to swap between them as needed.

fallout shelter level up sound

The 'ideal' dweller will be trained up to endurance 10 at first level, and then only leveled-up while wearing a +5 or +7 endurance outfit - this grants them maximum health, and is not retroactive. If you crank up the level of your dwellers while they have low stats and poor gear they will have a tough time of it.

fallout shelter level up sound

It's no alternative to leveling in the wasteland though, because you'll have to babysit the dwellers (clicking them to level up) and the experience gain doesn't ramp up like the experience gained in the wasteland.There is no point to spending money in this.Įnemies scale to the average level of your dwellers and to the upgrade level of the room in which events start (such as a fire). So best stick dwellers in there that aren't at level 50 yet. I guess this also explains the discrepancy between the two dwellers in production rooms…Ĭonclusion: Experience gain is really good in crafting rooms. And I'm sure I wasted some precious time by not opening the game at exactly the right moments. The levels of the dwellers that remained in the vault could potentially be even higher, because they stop gaining experience once they level up (you'll have to click them to continue). Here are the stats after ~1 hour (Levels: 3, 2, 3, 4):Īs you can see, the experience gain in crafting rooms seems to be at least double the amount you get from normal production rooms.

fallout shelter level up sound

Outfitter: He well be working in an outfit plant all by himself, building a T-60F Power Armor. Soloworker: He well be working in a Nuka-Cola Bottler on its own Wasteland: His task is to roam the wastelands Worker: He will be working in a Nuka Cola Plant with 5 other Dwellers Meet our 4 heroes:Īll are equipped with a Heavy Wasteland Gear (to get max HP gain per Level-up).













Fallout shelter level up sound